Hello again, and my apologies for not writing sooner. Ironically, I’ve been too weary to do anything other than play games recently, not able to write about them. Still, now that I have some actual new content in my library, it might be a good time to change that, no?
Anyway, about “The Sacrifice” DLC … let me just say that I have in many ways the reverse experience from most fans of the Left 4 Dead series. Not being particularly interested in either game, I didn’t start playing until a friend threw up his hands and gifted me Left 4 Dead 2 during the summer sale. The point of this being that “The Sacrifice” was my first experience with content from the original game.
We’ve all had to listen to the Broken Base rant about the differences between the games, many of the fans seemingly convinced that Rochelle, Coach, and the rest are shallow, dull imitations of the originals. Having never seen any of this supposedly great development outside of Machinima works, was it all really all it was cracked up to be? After a nerve-wracking four-hour download, I decided to find out.
Note that this blog is not a review and makes no effort to separate fact and opinion. It is solely a commentary on the player’s experience and should not be treated as a reliable or quotable source.
Let’s start with game mechanics. There’s nothing all that different from previous Left 4 Dead 2 campaigns in the first two chapters. Players will run into all the regular weapons and items on the way, with perhaps a slight bias towards Bile Bombs thanks to the massive numbers of CEDA Infected on the way. Chargers, Spitters, and Jockeys pose the usual threats. My first playthrough resulted in a double instant kill when a Charger knocked two players off a barge, a nasty surprise that fortunately was rectified by a rescue closet a minute later.
Two unique points for the campaign come up. First is the Crescendo Event in the first chapter, involving a Tank sealed in a boxcar. Yes, in order to progress you have to open a door and let out a Tank. Finding another way around apparently isn’t an option. Some people never learn, I guess. The second is the presence of exploding barrels. While most people will read this and immediately remember some fun times involving a red barrel and a couple less-than-brilliant Combine Overwatch, in “The Sacrifice” they tend to be more sedate. Rather than epically exploding, they go up sort of like a combination propane tank and Molotov. They are also a rather dull grey color, making it possible to confuse the perfectly safe models with the dangerous ones. I tend to find that disappointing, but then again “stuff blowing up” is more the province of “The Parish” campaign, and it’s possible to simply ignore the barrels entirely if the thought is depressing.
The final chapter is much as you would expect, played on the same map as “The Passing” finale complete with jukebox and Heavy Machine Gun. Valve has stated that this is an experiment in a new type of Left 4 Dead finale, with multiple simultaneous objectives. In this case, the objectives are three generators that need to be started. There’s no gas in this level, so players simply have to hold E (or whatever custom bind you’ve established) to start them up. Once that happens, it’s all over but the shooting … at least until the last generator fails. Good luck, person who happens to be playing Bill: there’s multiple Tanks and Special Infected, and that generator is farther away than it looks. Just a hint here, you’ll want to have a full complement of human players on the server. Bots will not sacrifice themselves and are terrible at covering other people from the bridge.
My impression of this new style of finale is middling, being someone who never liked finales much in the first place. It doesn’t feel very new, being effectively “Dead Center” with three gas cans or “Dark Carnival” with (or more accurately without) three Midnight Riders songs. It’s also one of the shortest finales in the game, though all the action is there. If you like frenetic shooting for a couple minutes rather than methodical gathering for several, go ahead, you’ll love this.
The reason I figured this needed to be written, however, wasn’t about the mechanics, since we knew ahead of time those would be (no pun intended) passable. What I wanted answered was, for someone who played the games in the wrong order, is this apparent slice of the original the game I’ve been told it is?
Well, now we come to the hard part. The simple answer is that from a character design standpoint, “The Sacrifice” is little better than a community map. Being used to constant banter between Nick and Ellis, Nick and Coach, and Nick and whoever he’s managed to piss off now, the Left 4 Dead Survivors are almost silent. Dialogue is usually limited to two or three lines at the beginning of each chapter, such as Zoey briefly shouting at Bill for events in the comic or Francis promising to teach Louis how to fish. (BTW, Francis now hates islands. Well, better than nothing I guess.) Best line in the game so far is Zoey at the first crescendo event, promising to open the next boxcar with a Tank in it. There’s also some good lines when a Survivor jumps off the bridge to make it to the generator, but in general there’s very little to make the characters unique. No friendly fire dialogue, no weapon commentary, nothing.
Um …
OK, let’s try and be honest about this. Any way you look at it, PC owners get “The Sacrifice” free, so if you can spare the 3 GB HDD space there’s little reason not to try it out. But I have to say I’m fairly disappointed in Valve’s latest attempt. Did the fans exaggerate the potential of the original game? Did Valve fail to come through for once, sacrificing quality for meeting a deadline? Were my expectations too high thanks to reverse nostalgia? I honestly can’t be certain.
I will promise those of you who disagree with my immediate thoughts this. There’s still some achievements left in the DLC, and Versus is fun regardless of campaign, so I will give this one a couple more chances. But I think it’s fair to say it was not what I was expecting. Even the most rabid Left 4 Dead fan should be able to leave that opinion alone.
Honor the sacrifice.





